Thank you for either purchasing or showing an interest in Battle Sudoku.
This project has been a real labour of love for us and we were able to combine 2 of our favourite things: Sudoku and Development.
We plan to shift most web content eventually to battlesudoku.com but for the moment release and feature details are included here in this holding page whilst we go through the stages to launching the initial app on the various platforms.
Albaware are a small development house that produce commercial software and also do some indie game development. Any support in terms of recommending our game on various platforms or reviewing our game positively if you love it would be much appreciated!
Scott Rafferty
Features
Easy, Medium, Hard, Pro, Extreme Difficulties
Board assistance feature (Optional show errors and marking up to 4 potential numbers per square)
Ability to quickly continue a single in play game or to continue a game after failing to beat a timer
Top 10 lists for each difficulty (Classic mode)
Two Games Modes (Classic and Battle Royale)
Basic fixed themes to provide some variety of board styles and visuals.
Music (optional). Providing some arcade style fun to Sudoku.
Water effect (optional). Adds a small zen visual effect when playing.
Experimental Network Play (up to 9 players). Includes local network discovery AND the ability to manually enter a host IP address. Limited to port 7777 and no relay or NAT punch-through services at this time so one player must choose to host a game. Player difficulties can be carried across so that a HARD player and an EASY player can compete together on the same board (but different given tiles).
Basic multilingual support
Roadmap
Depending on interest in the game and how successful it is the following are features we would like to implement in future.
Relay server for NAT punch-through to allow multiplayer games to takes place globally (or within regions). We have already experimented with this and do have a relay server already set up but we are waiting to see how successfull the initial launch is before we decide how to progress. It may make more sense for us to use paid services in this regard.
The original plan was also for a Battle Mode (not Battle Royale) where you could attack other players tiles or choose to defend your own tiles with some kind of protection. Basically Attack another player or Defend your position. If we receive interest from our players in this regards it may be something we implement.
We would like to add more themes and additional sound tracks but again we would action this depending on feedback. We have tried to make the in game music experience more important than what would be traditionally associated with a game like Sudoku as we feel it adds something different to the genre.
Releases
1.0.13
Continuing a saved game now shows the correct saved game difficulty on the player.
Resolved an issue with game completion not being recognised after continuing a game.
Single player game also now saves after each tile change in the case of application switch and the application is re-initiated.